Game version
Call-the-play: a partner shows a hand signal or color and you say what you will do. Swap, and count correct calls together.
Two attackers swim at one defender; the player with the ball passes or shoots based on what the defender does.
By Coach Evan Waechtler Youth coach (U11, Cache Valley, Utah) and founder of SSTracker Updated October 30, 2026
Set up
Two attackers start at half pool with one ball; one defender waits.
Core: Two. Beat your own best out of 10.
The steps
Coaching point
Make the defender choose first.
Safety: Swim only with a lifeguard or coach watching and, under 14, a grown-up within arm’s reach. No grabbing, holding or splashing in faces: this is a no-contact game.
Make it fun
Game version
Call-the-play: a partner shows a hand signal or color and you say what you will do. Swap, and count correct calls together.
Challenge
Pick a level: Less (one signal), Core (two), More (a surprise signal). Beat your own best out of 10.
Story
You are the captain reading the sea for the next move.
My best
Beat your own best out of 10. Only your own number counts: today against last time.
Practice makes progress
Free for families and teams
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