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Swim to Space

Without the ball, swim into the open space so the passer can find you, and call for the ball.

By Coach Evan Waechtler Youth coach (U11, Cache Valley, Utah) and founder of SSTracker Updated October 30, 2026

Set up

One partner has the ball, one is a defender who stays still.

Core: Two. Beat your own best out of 10.

Ages
11 and up
Time
10 min
Players
You and 2 partners
Space
Pool
Bring
Ball, cones, 2 partners
Level · skill
Developing · Game IQ

The steps

How it works

  1. One partner has the ball, one is a defender who stays still.
  2. Swim to the open side of the defender and raise your hand.
  3. Catch the pass and pass back.
  4. Do 12 reps from different starts.

Coaching point

Move where the defender is not.

Safety: Swim only with a lifeguard or coach watching and, under 14, a grown-up within arm’s reach. No grabbing, holding or splashing in faces: this is a no-contact game.

Make it fun

Play it, don't drill it

Game version

Call-the-play: a partner shows a hand signal or color and you say what you will do. Swap, and count correct calls together.

Challenge

Pick a level: Less (one signal), Core (two), More (a surprise signal). Beat your own best out of 10.

Story

You are the captain reading the sea for the next move.

My best

Beat your own count

Beat your own best out of 10. Only your own number counts: today against last time.

Practice makes progress

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