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  3. Sprint Speed

Red Light, Green Light Runs

A stop-and-go game that teaches you to burst into a sprint and stop under control.

By Coach Evan Waechtler Youth coach (U11, Cache Valley, Utah) and founder of SSTracker Updated October 30, 2026

Set up

An adult stands at the far cone and calls "Green" or "Red".

Core: 10. Aim for a smooth start, not a faster time.

Ages
7 and up
Time
8 min
Players
Just you
Space
Yard or field
Bring
Cones, adult or friends
Level · skill
Beginner · Sprint Speed

The steps

How it works

  1. An adult stands at the far cone and calls "Green" or "Red".
  2. On green, run fast and tall; on red, stop in two steps.
  3. Walk back to the start after each round.
  4. Play 6 rounds and try to stop smoother each time.

Coaching point

Quick go, soft stop.

Safety: Warm up fully first. Run on flat, dry ground and stop if a muscle feels tight.

Make it fun

Play it, don't drill it

Game version

Cone-call game: a partner calls a cone and you move to it with a smooth start. Swap callers and rest fully.

Challenge

Pick a distance: Less (5 yards), Core (10), More (15). Aim for a smooth start, not a faster time.

Story

You are a cheetah crossing the grassland, then resting in the shade.

My best

Beat your own count

Aim for a smooth start, not a faster time. Only your own number counts: today against last time.

Practice makes progress

Print it now, or save it free

Free for families and teams

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