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Minnows Across the Pond

A team game: minnows run across with flags on while a shark tries to pull them.

By Coach Evan Waechtler Youth coach (U11, Cache Valley, Utah) and founder of SSTracker Updated October 30, 2026

Set up

Mark a 15-yard pond.

Core: Jogs. Beat your own count of flags kept.

Ages
7 and up
Time
10 min
Players
Just you
Space
Yard or field
Bring
Flag belts, cones, partners
Level · skill
Beginner · Evasion

The steps

How it works

  1. Mark a 15-yard pond.
  2. Minnows wear flags and run across on "go".
  3. A pulled minnow becomes a shark helper.
  4. Play 4 rounds and swap the first shark.

Coaching point

Find the gap, keep going.

Safety: Non-contact: keep your hands and arms away from your flags (no flag guarding), no stiff arms, and never leave your feet to avoid a pull. Wear a mouthguard in any partner or game drill (and soft headgear if your league requires it). Keep your head up, call for the ball, and give way in traffic.

Make it fun

Play it, don't drill it

Game version

Flag dodge: a partner tries to pull your flag while you step and weave, with no body contact. A pulled flag just means swap.

Challenge

Pick a level: Less (partner walks), Core (jogs), More (two cones to weave). Beat your own count of flags kept.

Story

You are a fox slipping past the farmer.

My best

Beat your own count

Beat your own count of flags kept. Only your own number counts: today against last time.

Practice makes progress

Print it now, or save it free

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