1. Drills
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Arrow to the Pocket

Find which arrow sends your ball to the pocket and repeat it.

By Coach Evan Waechtler Youth coach (U11, Cache Valley, Utah) and founder of SSTracker Updated October 30, 2026

Set up

Roll 3 balls over the second arrow.

Core: The second. Beat your own best out of 10.

Ages
11 and up
Time
12 min
Players
Just you
Space
Gym or court
Bring
Bowling ball, lane
Level · skill
Developing · Aim

The steps

How it works

  1. Roll 3 balls over the second arrow.
  2. Watch where they reach the pins.
  3. Move your target one board if needed.
  4. Roll 9 more and count pocket hits.

Coaching point

Small moves, one at a time.

Safety: Never step past the foul line; the lane is oily and slippery. Wait for the pinsetter to finish before you bowl, and never go down the lane.

Make it fun

Play it, don't drill it

Game version

Arrow game: aim at a mark on the lane, and the pair counts how many rolls cross it. Two teams of two each track only their own total.

Challenge

Pick a mark: Less (the first arrow), Core (the second), More (the third). Beat your own best out of 10.

Story

You are a navigator following a star down the lane.

My best

Beat your own count

Beat your own best out of 10. Only your own number counts: today against last time.

Practice makes progress

Print it now, or save it free

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