Falling Starts
Ages 7 and up · 8 min · Physical · field
Lean forward until you have to run, then take quick first steps.
- Stand tall with your feet together.
- Lean forward from your ankles until you start to fall.
- Catch yourself with fast, short steps and run 10 yards.
- Do 8 starts with a walk back between.
Coach's cue: Lean, then quick feet.
Bring: cones
Safety: Warm up first and run on flat, non-slip ground. Stop if a muscle feels tight.
Ladder Quick Feet
Ages 7 and up · 8 min · Physical · field
Get your feet moving fast and light through a ladder.
- Lay a ladder or draw 10 boxes on the ground.
- Run through with one foot in each box, then two feet in each.
- Stay on the balls of your feet with your arms pumping.
- Do 3 rounds of each pattern.
Coach's cue: Light and quick.
Bring: agility ladder or chalk lines
Safety: Warm up first and run on flat, non-slip ground. Stop if a muscle feels tight.
Freeze Tag Escape
Ages 7 and up · 10 min · Physical · field
A running game where you dodge a tagger and free your frozen friends.
- Mark a 15-yard square.
- One tagger freezes players with a touch.
- A free player unfreezes a friend by touching their hand.
- Play 4 rounds of 2 minutes with a new tagger each time.
Coach's cue: Look up, find space.
Bring: cones, partners
Safety: Warm up first and run on flat, non-slip ground. Stop if a muscle feels tight.
Animal Movement Relay
Ages 7 and up · 8 min · Physical · field
Bunny hops, crab walks and bear crawls to build the movement skills fast players need.
- Set two cones 8 yards apart.
- Bear crawl there and jog back.
- Then crab walk, then bunny hop with soft landings.
- Do 2 rounds of each animal.
Coach's cue: Have fun, move well.
Bring: cones
Safety: Land softly on two feet on soft ground. Stop if your wrists, knees or ankles hurt.
Shadow Step Tag
Ages 7 and up · 8 min · Physical · field
A chasing game for a sunny day: try to step on your partner's shadow while they run and dodge to keep it safe.
- Pick a clear, sunny space with soft ground.
- One person chases and tries to step on the other's shadow.
- Swap roles every time someone is caught or every 30 seconds.
- Rest and drink after every three rounds.
Coach's cue: Quick little steps, then go!
Bring: sunny yard or open space
Safety: Play on soft, clear ground away from roads and hard edges. Tag gently with a hand on the arm or back.
Traffic Light Start-and-Stop
Ages 7 and up · 8 min · Physical · field
A grown-up calls green and red: run fast on green and stop under control on red. Builds quick starts and safe stops.
- Line up at one end of the yard; the caller stands at the other.
- On "green" run fast toward the caller.
- On "red" stop and freeze with soft knees.
- Reach the caller, then walk back and play again.
Coach's cue: Fast feet, soft stops.
Bring: open space
Safety: Run on flat, clear, non-slip ground with plenty of room to slow down. Stop if anything hurts.
Wake-Up Starts
Ages 7 and up · 8 min · Physical · field
Start a short run from lying, sitting or kneeling, the way an animal jumps up when it wakes. Race only your own clock.
- Set two markers about 10 big steps apart.
- Lie on your tummy, sit or kneel behind the first marker.
- On "go" get up as fast as you can and run past the second marker.
- Walk back slowly; do 6 to 8 starts, trying a new start position each time.
Coach's cue: Pop up and push the ground away.
Bring: two cones or markers
Safety: Run on flat, clear, non-slip ground with plenty of room to slow down. Stop if anything hurts.
Tall Marching and Skipping
Ages 7 and up · 6 min · Physical · field
March and then skip with tall posture and quick arms. These are the building blocks of good running form.
- March 10 steps lifting each knee to hip height, arms swinging from the shoulder.
- Now skip the same distance, staying tall.
- Try a quiet skip and then a high, bouncy skip.
- Repeat 4 times each way.
Coach's cue: Stand tall, knee up, toes up.
Bring: open space
Safety: Run on flat, clear, non-slip ground with plenty of room to slow down. Stop if anything hurts.
Follow the Leader Jog
Ages 7 and up · 10 min · Physical · field
Take turns leading a jog around the yard or park with skips, side steps and silly walks mixed in.
- Pick a leader; everyone follows in a line.
- The leader changes the movement every 30 seconds.
- Swap leaders every 2 minutes.
- Keep going for 8 to 10 minutes with walking breaks.
Coach's cue: Keep moving, have fun.
Bring: open space or park
Safety: Bring water, go at a pace where you can still talk, and stop if you feel dizzy, sick or have chest pain.
Backyard Treasure Hunt Run
Ages 7 and up · 12 min · Physical · field
A grown-up hides small treasures around the yard; run to find them and bring them back one at a time.
- Hide 10 to 15 small objects in safe spots.
- Run out, find one treasure and bring it back to base.
- Keep going until all are found.
- Then hide them for someone else.
Coach's cue: One at a time, keep moving.
Bring: small objects to hide
Safety: Bring water, go at a pace where you can still talk, and stop if you feel dizzy, sick or have chest pain.
Rope Skipping Rhymes
Ages 7 and up · 8 min · Physical · field
Skip rope to a rhyme or song with breaks. Builds stamina, rhythm and springy feet.
- Skip to a rhyme or song for 30 seconds.
- Rest for 30 seconds.
- Try a new rhyme or a new step each round.
- Do 8 rounds.
Coach's cue: Small jumps, steady beat.
Bring: skipping rope
Safety: Land softly on grass or a mat, knees over toes, never caving in. Keep the number of jumps low. Stop if knees, shins or ankles hurt.
Rescue Tag
Ages 7 and up · 10 min · Physical · field
A tag game where frozen players are freed by a teammate. Everyone keeps moving and helping.
- One or two people are chasers.
- When tagged, freeze with arms out.
- Anyone free can rescue a frozen player by a high five.
- Swap chasers every 2 minutes.
Coach's cue: Help a friend, keep moving.
Bring: open space, 3 or more players
Safety: Play on soft, clear ground away from roads and hard edges. Tag gently with a hand on the arm or back.
Quick Feet in Place
Ages 7 and up · 8 min · Physical · indoors
Fast, light steps on the spot train the quick feet every first step needs, with no room to cover.
- Stand tall with soft knees, arms bent.
- Patter your feet as fast as you can on the spot for 10 seconds.
- Rest 20 seconds, breathing easy.
- Do 8 rounds; on the last 3, finish with one big step forward and freeze.
Coach's cue: Light and fast, like the floor is hot.
Bring: none
Safety: Land softly with knees over toes on a non-slip floor. Stop if your knees or ankles hurt.
Curved Runs
Ages 11 and up · 10 min · Physical · field
Run fast on a curve while leaning in and keeping your speed.
- Set cones in a large half circle about 20 yards long.
- Run the curve at three-quarter speed, leaning in.
- Keep your inside shoulder low and your feet under you.
- Do 6 runs each direction.
Coach's cue: Lean in, keep the speed.
Bring: cones
Safety: Warm up first and run on flat, non-slip ground. Stop if a muscle feels tight.
Reaction Starts
Ages 11 and up · 10 min · Physical · field
React to a call or a clap and get away fast in any direction.
- Stand in a ready stance between two cones 5 yards apart.
- Your partner points or calls left, right or forward.
- Explode for 5 yards in that direction.
- Do 12 starts, resting between each.
Coach's cue: Ready feet, first step fast.
Bring: cones, partner
Safety: Warm up first and run on flat, non-slip ground. Stop if a muscle feels tight.
Build-Up Runs
Ages 11 and up · 10 min · Physical · field
Speed up smoothly over 30 yards, relaxed shoulders and quick arms.
- Mark 30 yards.
- Start at a jog and get a little faster every 10 yards.
- Finish at near full speed, staying relaxed.
- Do 6 runs with a walk back.
Coach's cue: Smooth, then fast.
Bring: cones
Safety: Warm up first and run on flat, non-slip ground. Stop if a muscle feels tight.
Mirror Your Partner
Ages 11 and up · 10 min · Physical · field
Follow a partner's quick moves inside a small box as if you were their reflection.
- Face your partner in a 5-yard box.
- They shuffle, step and turn for 15 seconds.
- Copy every move as fast as you can.
- Do 6 rounds and swap leaders.
Coach's cue: Stay low, react fast.
Bring: cones, partner
Safety: Warm up first and run on flat, non-slip ground. Stop if a muscle feels tight.
Wall Lean Drives
Ages 11 and up · 8 min · Physical · field
Learn the leaning body position of a fast start by driving your knees while leaning into a wall.
- Lean into a wall with straight arms, body in a straight line from head to heel.
- Lift one knee to hip height with the toes pulled up.
- Switch legs on a clap: 1 switch, then 2, then 3 quick switches.
- Do 4 sets of 3 switches, resting between sets.
Coach's cue: Straight line, push the ground back.
Bring: wall
Safety: Run on flat, clear, non-slip ground with plenty of room to slow down. Stop if anything hurts.
Lean-and-Go Starts
Ages 11 and up · 10 min · Physical · field
Stand tall, lean forward until you must step, and turn that fall into a quick 10-yard acceleration.
- Stand tall with feet together at a cone.
- Lean forward from the ankles, body straight.
- When you start to tip, drive out with short, powerful steps for 10 yards.
- Walk back; do 6 to 8 starts with full rest.
Coach's cue: Lean from the ankles, punch the knees.
Bring: cones
Safety: Warm up first. Take a full walk-back rest between runs; fast running when tired is how pulls happen. Stop if anything hurts.
Knee-Drive Skip Rhythm
Ages 11 and up · 8 min · Physical · field
The A-skip trains the knee drive and foot strike of fast running in a slower, controlled rhythm.
- Skip forward, driving one knee up as the other foot strikes under your hip.
- Pull the toes up and strike the ground with the ball of the foot.
- Keep elbows bent and arms swinging cheek to hip.
- Do 4 lengths of 15 yards, walking back.
Coach's cue: Up, down, under the hip.
Bring: cones
Safety: Run on flat, clear, non-slip ground with plenty of room to slow down. Stop if anything hurts.
Gradual Build-Up Runs
Ages 11 and up · 10 min · Physical · field
Build smoothly from a jog to fast running over 40 yards, staying relaxed. Teaches speed without straining.
- Mark 40 yards.
- Jog the first 10, run steady the next 10, run fast the last 20.
- Keep your face, hands and shoulders loose.
- Walk back; do 4 to 6 runs.
Coach's cue: Fast and loose, not tight and hard.
Bring: cones
Safety: Warm up first. Take a full walk-back rest between runs; fast running when tired is how pulls happen. Stop if anything hurts.
Talk-Test Steady Run
Ages 11 and up · 20 min · Physical · field
Run steadily at a pace where you can still talk in sentences. This is how an aerobic base is built.
- Warm up by walking for 3 minutes.
- Run at a pace where you can say a full sentence.
- If you cannot talk, slow down or walk.
- Keep going for 12 to 15 minutes, then walk 2 minutes.
Coach's cue: If you can talk, the pace is right.
Bring: safe route or field
Safety: Bring water, go at a pace where you can still talk, and stop if you feel dizzy, sick or have chest pain.
Cone Circuit Intervals
Ages 11 and up · 15 min · Physical · field
Run around a cone circuit for 30 seconds, then walk for 30. Builds fitness in short, manageable bursts.
- Set a loop of cones about 40 yards around.
- Run the loop at a strong, steady pace for 30 seconds.
- Walk for 30 seconds.
- Do 2 blocks of 6 rounds with 2 minutes rest between.
Coach's cue: Steady effort, easy walk.
Bring: cones
Safety: Bring water, go at a pace where you can still talk, and stop if you feel dizzy, sick or have chest pain.
Pick-a-Landmark Speed Play
Ages 11 and up · 15 min · Physical · field
Mix easy jogging with short faster bits whenever you choose, like to the next tree. Fitness through play.
- Jog easily for 3 minutes.
- Pick a landmark and run a bit faster to it.
- Jog easily until you feel ready again.
- Repeat for 12 to 15 minutes.
Coach's cue: Pick a tree, go, then recover.
Bring: park or field
Safety: Bring water, go at a pace where you can still talk, and stop if you feel dizzy, sick or have chest pain.
Cross-Training Ride or Swim
Ages 11 and up · 30 min · Physical · pool
Build stamina with a different activity: a steady bike ride or swim. Gives the legs a break from pounding.
- Choose a ride on a safe path with a helmet, or a supervised swim.
- Go at a steady, chatty pace.
- Keep going for 20 to 30 minutes with breaks as needed.
- Note how you felt for next time.
Coach's cue: Steady and enjoyable.
Bring: bike and helmet, or pool with a lifeguard
Safety: Wear a helmet on a bike. Swim only where a lifeguard or adult is watching. Stop if you feel unwell.
Repeat Sprint Efforts
Ages 14 and up · 15 min · Physical · field
Sprint short, recover, and do it again, like the stop-start rhythm of a game.
- Mark 20 yards with cones.
- Sprint 20 yards, then walk back.
- Start the next one after 30 seconds.
- Do 2 sets of 5 with 3 minutes of easy walking between sets.
Coach's cue: Hard effort, full walk back.
Bring: cones, timer
Safety: Warm up first and run on flat, non-slip ground. Stop if a muscle feels tight.
Stop and Cut
Ages 14 and up · 12 min · Physical · field
Slow down under control and cut sharply in a new direction.
- Run hard toward a cone 10 yards away.
- Brake with short steps and sink your hips at the cone.
- Cut 45 degrees and accelerate 5 yards.
- Do 6 cuts each way.
Coach's cue: Sink, plant, push off.
Bring: cones
Safety: Warm up first and run on flat, non-slip ground. Stop if a muscle feels tight.
Uphill Accelerations
Ages 14 and up · 15 min · Physical · field
Short runs up a gentle slope to build a strong push from your legs.
- Find a gentle grassy slope.
- Run hard up it for 10 yards, driving your knees and arms.
- Walk back down slowly.
- Do 6 runs with a full walk back between.
Coach's cue: Drive the knees, push the ground.
Bring: gentle hill or slope
Safety: Warm up first and run on flat, non-slip ground. Stop if a muscle feels tight.
Play-Then-Rest Intervals
Ages 14 and up · 15 min · Physical · field
Run like you do in a game, in short bursts with real rest between them.
- Mark a 20-yard area.
- For 20 seconds, carry the ball, cut and accelerate around the cones.
- Walk for 40 seconds.
- Do 8 rounds, stopping early if you feel unwell.
Coach's cue: Work hard, rest fully.
Bring: cones, rugby ball
Safety: Warm up first and run on flat, non-slip ground. Stop if a muscle feels tight.
Two-Point Stance Accelerations
Ages 14 and up · 12 min · Physical · field
From a split standing stance, accelerate hard for 10 to 20 yards with full rest. Short, sharp and high quality.
- Stand with one foot forward, weight on the front foot, opposite arm forward.
- Drive out with low, powerful pushes for 10 to 20 yards.
- Rise gradually to upright running by the end.
- Rest 60 to 90 seconds; do 5 to 6 reps and time against your own best.
Coach's cue: Push, push, rise.
Bring: cones, stopwatch (optional)
Safety: Warm up first. Take a full walk-back rest between runs; fast running when tired is how pulls happen. Stop if anything hurts.
Flying Twenty Run
Ages 14 and up · 15 min · Physical · field
Build up over 20 yards, then hold your top speed through a 20-yard timed zone. Measures and trains top-end sprint speed.
- Mark a 20-yard build-up zone and a 20-yard timed zone.
- Build smoothly; reach top speed as you enter the timed zone.
- Hold relaxed top speed to the end, then slow down over 20 yards.
- Rest 2 to 3 minutes; do 3 to 4 reps. Compare only with your own times.
Coach's cue: Tall hips, quick feet, relaxed face.
Bring: cones, stopwatch
Safety: Warm up first. Take a full walk-back rest between runs; fast running when tired is how pulls happen. Stop if anything hurts.
Partner Band Resisted Starts
Ages 14 and up · 12 min · Physical · field
A partner holds a band around your waist with light tension while you accelerate for 10 yards. Teaches a strong forward lean.
- Loop the band around your hips; your partner holds the ends behind you.
- Your partner gives light tension, enough to lean into, not to stop you.
- Drive forward with short, strong steps for 10 yards; your partner walks behind.
- Do 5 reps, then 2 free starts without the band.
Coach's cue: Lean in, punch the knees.
Bring: long resistance band or belt, partner
Safety: Check the band for nicks first, anchor it firmly and keep it away from your face. Only with an adult nearby.
Gentle Hill Accelerations
Ages 14 and up · 15 min · Physical · field
Short runs up a gentle grassy slope force a good lean and strong arm action. Walk down slowly to recover.
- Find a gentle, even grassy slope.
- Run up it for 8 to 10 seconds at strong effort.
- Walk all the way back down; that is your rest.
- Do 6 reps.
Coach's cue: Drive the arms, eyes up the hill.
Bring: gentle grassy slope
Safety: Warm up first. Take a full walk-back rest between runs; fast running when tired is how pulls happen. Stop if anything hurts.
Tempo Run Blocks
Ages 14 and up · 25 min · Physical · field
Run at a comfortably hard pace for 3 to 5 minutes at a time with easy jogs between. Raises how long you can work hard.
- Jog 5 minutes to warm up.
- Run 4 minutes at a pace you can hold but cannot chat at.
- Jog 2 minutes easy.
- Do 3 blocks, then jog and walk 5 minutes.
Coach's cue: Comfortably hard, not all out.
Bring: field or track
Safety: Bring water, go at a pace where you can still talk, and stop if you feel dizzy, sick or have chest pain.
Repeat Run Intervals
Ages 14 and up · 20 min · Physical · field
Short, strong runs with equal rest, like the stop-start effort of most games.
- Warm up for 5 minutes.
- Run hard but controlled for 60 seconds.
- Walk or jog slowly for 60 seconds.
- Do 6 to 8 reps; stop early if your pace falls apart.
Coach's cue: Same pace every rep.
Bring: field or track, stopwatch
Safety: Bring water, go at a pace where you can still talk, and stop if you feel dizzy, sick or have chest pain.
Six-Station Circuit
Ages 14 and up · 20 min · Physical · field
Move through six body-weight stations for 40 seconds each: squats, step-ups, push-ups, shuffles, plank, skips.
- Set six stations in a loop.
- Work 40 seconds at each with 20 seconds to move to the next.
- Rest 2 minutes after the full loop.
- Do 2 or 3 loops.
Coach's cue: Good form while tired.
Bring: cones, mat
Safety: Good form beats more reps: stop the set when your form slips. Muscles may feel tired; stop if a joint hurts.
Long Easy Day
Ages 14 and up · 30 min · Physical · field
A longer, gentle run, hike or ride once a week. Easy days build stamina and help recovery.
- Choose a run, hike or ride you enjoy.
- Keep the effort easy: you can talk the whole time.
- Go for 25 to 30 minutes.
- Finish with a walk and a drink.
Coach's cue: Easy means easy.
Bring: safe route
Safety: Bring water, go at a pace where you can still talk, and stop if you feel dizzy, sick or have chest pain.