Floor Hurdle Walk
Ages 7 and up · 8 min · Technical · pool
Learn the walk and hurdle of a springboard approach on the floor, slowly and calmly.
- Put a line on the floor about four big steps long.
- Walk three even steps along the line with your arms relaxed.
- On the last step, lift one knee up high and swing both arms up.
- Land on two feet together at the end of the line and stand tall.
- Do 12 slow walks.
Coach's cue: Walk tall, knee up, land together.
Bring: tape or chalk line
Safety: Land on two feet with soft knees on a non-slip surface. Stop if your knees or ankles hurt.
Standing Start Position
Ages 7 and up · 6 min · Technical · indoors
Practice the still, tall start a diver uses at the end of a platform or board before a standing dive.
- Stand with your toes on a line and your heels together.
- Arms straight by your sides, eyes looking ahead, chin level.
- Hold still and tall for 5 slow seconds.
- Step off and do it again 10 times.
Coach's cue: Still, tall, ready.
Bring: line on the floor
Safety: Use a mat or soft floor with space all around you. Stop if anything hurts.
Statue Start Game
Ages 7 and up · 6 min · Tactical · indoors
A family game: walk around, and when someone calls "statue", freeze in a perfect standing start.
- Walk around the room slowly.
- When your grown-up calls "statue", step to the line and freeze tall, heels together, arms down.
- They check your chin, arms and heels.
- Play 10 rounds, then swap who calls.
Coach's cue: Freeze tall and still.
Bring: line on the floor, family member
Safety: Use a mat or soft floor with space all around you. Stop if anything hurts.
Tiptoe Line Walk
Ages 7 and up · 6 min · Physical · pool
Walk a straight line on your toes to build the balance you need at the end of a board.
- Put a straight line on the floor about 4 yards long.
- Walk it on your toes, arms out like wings.
- Walk back with your arms by your sides.
- Do 8 lengths without stepping off.
Coach's cue: Eyes ahead, light feet.
Bring: tape or chalk line
Safety: Use a mat or soft floor with space all around you. Stop if anything hurts.
Shadow Step Tag
Ages 7 and up · 8 min · Physical · field
A chasing game for a sunny day: try to step on your partner's shadow while they run and dodge to keep it safe.
- Pick a clear, sunny space with soft ground.
- One person chases and tries to step on the other's shadow.
- Swap roles every time someone is caught or every 30 seconds.
- Rest and drink after every three rounds.
Coach's cue: Quick little steps, then go!
Bring: sunny yard or open space
Safety: Play on soft, clear ground away from roads and hard edges. Tag gently with a hand on the arm or back.
Traffic Light Start-and-Stop
Ages 7 and up · 8 min · Physical · field
A grown-up calls green and red: run fast on green and stop under control on red. Builds quick starts and safe stops.
- Line up at one end of the yard; the caller stands at the other.
- On "green" run fast toward the caller.
- On "red" stop and freeze with soft knees.
- Reach the caller, then walk back and play again.
Coach's cue: Fast feet, soft stops.
Bring: open space
Safety: Run on flat, clear, non-slip ground with plenty of room to slow down. Stop if anything hurts.
Wake-Up Starts
Ages 7 and up · 8 min · Physical · field
Start a short run from lying, sitting or kneeling, the way an animal jumps up when it wakes. Race only your own clock.
- Set two markers about 10 big steps apart.
- Lie on your tummy, sit or kneel behind the first marker.
- On "go" get up as fast as you can and run past the second marker.
- Walk back slowly; do 6 to 8 starts, trying a new start position each time.
Coach's cue: Pop up and push the ground away.
Bring: two cones or markers
Safety: Run on flat, clear, non-slip ground with plenty of room to slow down. Stop if anything hurts.
Tall Marching and Skipping
Ages 7 and up · 6 min · Physical · field
March and then skip with tall posture and quick arms. These are the building blocks of good running form.
- March 10 steps lifting each knee to hip height, arms swinging from the shoulder.
- Now skip the same distance, staying tall.
- Try a quiet skip and then a high, bouncy skip.
- Repeat 4 times each way.
Coach's cue: Stand tall, knee up, toes up.
Bring: open space
Safety: Run on flat, clear, non-slip ground with plenty of room to slow down. Stop if anything hurts.
Mirror Me Partners
Ages 7 and up · 6 min · Physical · field
Face a partner and copy every move they make: side steps, hops, crouches. Teaches watching and reacting.
- Stand facing a partner about two big steps apart.
- The leader moves side to side, forward and back, crouches or claps.
- The mirror copies as fast as they can.
- Swap every 30 seconds.
Coach's cue: Eyes on the belly button, quick feet.
Bring: partner
Safety: Use a clear, non-slip space and change direction only as fast as you can control. Stop if a knee or ankle hurts.
Color Call Cones
Ages 7 and up · 8 min · Physical · field
A grown-up calls a color and you run to touch that cone and back to the middle. Fun reaction and turning practice.
- Set four colored cones about 4 big steps from a middle spot.
- Stand in the middle in a ready stance.
- When a color is called, run to touch it and come back.
- Do 10 calls, rest, then 10 more.
Coach's cue: Ready feet, go on the call.
Bring: four cones of different colors
Safety: Use a clear, non-slip space and change direction only as fast as you can control. Stop if a knee or ankle hurts.
Zigzag Path Run
Ages 7 and up · 8 min · Physical · field
Weave in and out of markers set in a zigzag, getting low to turn around each one.
- Set 6 markers in a zigzag line, about 3 steps apart.
- Run to each marker and turn around it toward the next.
- Bend your knees and take small steps as you turn.
- Walk back; do 6 runs.
Coach's cue: Get low to turn.
Bring: 6 cones or shoes
Safety: Use a clear, non-slip space and change direction only as fast as you can control. Stop if a knee or ankle hurts.
Stop and Freeze Game
Ages 7 and up · 8 min · Physical · field
Move around the yard in different ways and freeze on a signal in a strong, balanced stop.
- Jog, skip or gallop around the space.
- When the music stops or someone claps, stop in two or three steps.
- Freeze with knees bent, feet apart, chest up.
- Play 10 rounds, changing how you move each time.
Coach's cue: Brakes on, knees bent.
Bring: open space, music (optional)
Safety: Use a clear, non-slip space and change direction only as fast as you can control. Stop if a knee or ankle hurts.
Follow the Leader Jog
Ages 7 and up · 10 min · Physical · field
Take turns leading a jog around the yard or park with skips, side steps and silly walks mixed in.
- Pick a leader; everyone follows in a line.
- The leader changes the movement every 30 seconds.
- Swap leaders every 2 minutes.
- Keep going for 8 to 10 minutes with walking breaks.
Coach's cue: Keep moving, have fun.
Bring: open space or park
Safety: Bring water, go at a pace where you can still talk, and stop if you feel dizzy, sick or have chest pain.
Backyard Treasure Hunt Run
Ages 7 and up · 12 min · Physical · field
A grown-up hides small treasures around the yard; run to find them and bring them back one at a time.
- Hide 10 to 15 small objects in safe spots.
- Run out, find one treasure and bring it back to base.
- Keep going until all are found.
- Then hide them for someone else.
Coach's cue: One at a time, keep moving.
Bring: small objects to hide
Safety: Bring water, go at a pace where you can still talk, and stop if you feel dizzy, sick or have chest pain.
Rope Skipping Rhymes
Ages 7 and up · 8 min · Physical · field
Skip rope to a rhyme or song with breaks. Builds stamina, rhythm and springy feet.
- Skip to a rhyme or song for 30 seconds.
- Rest for 30 seconds.
- Try a new rhyme or a new step each round.
- Do 8 rounds.
Coach's cue: Small jumps, steady beat.
Bring: skipping rope
Safety: Land softly on grass or a mat, knees over toes, never caving in. Keep the number of jumps low. Stop if knees, shins or ankles hurt.
Rescue Tag
Ages 7 and up · 10 min · Physical · field
A tag game where frozen players are freed by a teammate. Everyone keeps moving and helping.
- One or two people are chasers.
- When tagged, freeze with arms out.
- Anyone free can rescue a frozen player by a high five.
- Swap chasers every 2 minutes.
Coach's cue: Help a friend, keep moving.
Bring: open space, 3 or more players
Safety: Play on soft, clear ground away from roads and hard edges. Tag gently with a hand on the arm or back.
Hurdle Knee Drive Hops
Ages 11 and up · 10 min · Physical · pool
Build the strong knee lift and two-foot landing of the hurdle with small hops on the floor.
- Stand on one foot with your arms down.
- Drive the other knee up and swing your arms up as you hop.
- Land on two feet together with soft knees.
- Do 3 sets of 8, switching the knee only if your coach says so.
Coach's cue: Knee up, arms up, land quiet.
Bring: mat or grass
Safety: Land on two feet with soft knees on a non-slip surface. Stop if your knees or ankles hurt.
Find Your Start Spot
Ages 11 and up · 10 min · Tactical · pool
With your coach, find where your approach should start so your hurdle lands at the end of the board each time.
- Your coach watches you walk your approach toward the end of the board.
- Note where your hurdle foot lands.
- Move your start spot forward or back by small amounts.
- Mark the spot and repeat it 6 times to check it stays the same.
Coach's cue: Same start, same steps, same end.
Bring: dry board or springboard, tape
Safety: Only on a dry board into a soft landing mat or pit with a diving coach watching.
Hurdle Rhythm Clap
Ages 11 and up · 8 min · Technical · pool
A partner claps the beat of your approach so your steps stay even and your hurdle comes on time.
- Your partner claps a slow, steady beat.
- Walk one step per clap along your floor line.
- On the last clap, lift your knee and arms into the hurdle and land on two feet.
- Do 12, then try a slightly faster beat.
Coach's cue: Even steps, then lift.
Bring: line on the floor, partner
Safety: Land on two feet with soft knees on a non-slip surface. Stop if your knees or ankles hurt.
Heels-Off Step Balance
Ages 11 and up · 8 min · Physical · court
Practice the back start balance on a low step at home: heels hanging, body tall and still.
- Stand backward on a low step, holding a rail with one hand.
- Slide back until only the balls of your feet are on the step.
- Let go of the rail if you feel steady and hold 10 seconds.
- Do 6 holds.
Coach's cue: Tall, still, weight on the balls.
Bring: low step, rail
Safety: Use a mat or soft floor with space all around you. Stop if anything hurts.
Wall Lean Drives
Ages 11 and up · 8 min · Physical · field
Learn the leaning body position of a fast start by driving your knees while leaning into a wall.
- Lean into a wall with straight arms, body in a straight line from head to heel.
- Lift one knee to hip height with the toes pulled up.
- Switch legs on a clap: 1 switch, then 2, then 3 quick switches.
- Do 4 sets of 3 switches, resting between sets.
Coach's cue: Straight line, push the ground back.
Bring: wall
Safety: Run on flat, clear, non-slip ground with plenty of room to slow down. Stop if anything hurts.
Lean-and-Go Starts
Ages 11 and up · 10 min · Physical · field
Stand tall, lean forward until you must step, and turn that fall into a quick 10-yard acceleration.
- Stand tall with feet together at a cone.
- Lean forward from the ankles, body straight.
- When you start to tip, drive out with short, powerful steps for 10 yards.
- Walk back; do 6 to 8 starts with full rest.
Coach's cue: Lean from the ankles, punch the knees.
Bring: cones
Safety: Warm up first. Take a full walk-back rest between runs; fast running when tired is how pulls happen. Stop if anything hurts.
Knee-Drive Skip Rhythm
Ages 11 and up · 8 min · Physical · field
The A-skip trains the knee drive and foot strike of fast running in a slower, controlled rhythm.
- Skip forward, driving one knee up as the other foot strikes under your hip.
- Pull the toes up and strike the ground with the ball of the foot.
- Keep elbows bent and arms swinging cheek to hip.
- Do 4 lengths of 15 yards, walking back.
Coach's cue: Up, down, under the hip.
Bring: cones
Safety: Run on flat, clear, non-slip ground with plenty of room to slow down. Stop if anything hurts.
Gradual Build-Up Runs
Ages 11 and up · 10 min · Physical · field
Build smoothly from a jog to fast running over 40 yards, staying relaxed. Teaches speed without straining.
- Mark 40 yards.
- Jog the first 10, run steady the next 10, run fast the last 20.
- Keep your face, hands and shoulders loose.
- Walk back; do 4 to 6 runs.
Coach's cue: Fast and loose, not tight and hard.
Bring: cones
Safety: Warm up first. Take a full walk-back rest between runs; fast running when tired is how pulls happen. Stop if anything hurts.
Brake and Stick
Ages 11 and up · 10 min · Physical · field
Learn to slow down safely: jog or run to a line and stop within three steps in a low, balanced position.
- Mark a start cone and a stop line 10 yards away.
- Run to the line and stop in three steps.
- Finish with hips back, knees over toes, chest up; hold for 2 seconds.
- Do 8 reps, building speed only when the stop stays controlled.
Coach's cue: Hips back, knees over toes.
Bring: cones
Safety: Use a clear, non-slip space and change direction only as fast as you can control. Stop if a knee or ankle hurts.
Shuffle to Crossover Run
Ages 11 and up · 10 min · Physical · field
Side-shuffle a few steps, then turn the hips and cross over into a forward run. Practices smooth changes of movement.
- Start side-on at a cone in a ready stance.
- Shuffle 3 steps without crossing your feet.
- On a clap, turn your hips and run forward 5 yards.
- Do 5 each way.
Coach's cue: Hips turn first, feet follow.
Bring: cones
Safety: Use a clear, non-slip space and change direction only as fast as you can control. Stop if a knee or ankle hurts.
Four-Corner Box Drill
Ages 11 and up · 10 min · Physical · field
Move around a small square using a different movement on each side: run forward, shuffle, backpedal, shuffle.
- Set a square of cones 5 yards apart.
- Run forward up the first side, shuffle across the top.
- Backpedal down the far side, shuffle back to the start.
- Do 3 each direction with rest between.
Coach's cue: Plant outside foot, stay low.
Bring: 4 cones
Safety: Use a clear, non-slip space and change direction only as fast as you can control. Stop if a knee or ankle hurts.
Point-and-Go Reaction
Ages 11 and up · 10 min · Physical · field
A partner points left, right, forward or back and you move that way 3 yards and back. Trains reacting to what you see.
- Stand in a ready stance facing your partner.
- Your partner points in a direction with no warning.
- Move 3 yards that way and return to the middle.
- Do sets of 6 points; swap roles.
Coach's cue: See it, then go.
Bring: partner, cones
Safety: Use a clear, non-slip space and change direction only as fast as you can control. Stop if a knee or ankle hurts.
Talk-Test Steady Run
Ages 11 and up · 20 min · Physical · field
Run steadily at a pace where you can still talk in sentences. This is how an aerobic base is built.
- Warm up by walking for 3 minutes.
- Run at a pace where you can say a full sentence.
- If you cannot talk, slow down or walk.
- Keep going for 12 to 15 minutes, then walk 2 minutes.
Coach's cue: If you can talk, the pace is right.
Bring: safe route or field
Safety: Bring water, go at a pace where you can still talk, and stop if you feel dizzy, sick or have chest pain.
Cone Circuit Intervals
Ages 11 and up · 15 min · Physical · field
Run around a cone circuit for 30 seconds, then walk for 30. Builds fitness in short, manageable bursts.
- Set a loop of cones about 40 yards around.
- Run the loop at a strong, steady pace for 30 seconds.
- Walk for 30 seconds.
- Do 2 blocks of 6 rounds with 2 minutes rest between.
Coach's cue: Steady effort, easy walk.
Bring: cones
Safety: Bring water, go at a pace where you can still talk, and stop if you feel dizzy, sick or have chest pain.
Pick-a-Landmark Speed Play
Ages 11 and up · 15 min · Physical · field
Mix easy jogging with short faster bits whenever you choose, like to the next tree. Fitness through play.
- Jog easily for 3 minutes.
- Pick a landmark and run a bit faster to it.
- Jog easily until you feel ready again.
- Repeat for 12 to 15 minutes.
Coach's cue: Pick a tree, go, then recover.
Bring: park or field
Safety: Bring water, go at a pace where you can still talk, and stop if you feel dizzy, sick or have chest pain.
Cross-Training Ride or Swim
Ages 11 and up · 30 min · Physical · pool
Build stamina with a different activity: a steady bike ride or swim. Gives the legs a break from pounding.
- Choose a ride on a safe path with a helmet, or a supervised swim.
- Go at a steady, chatty pace.
- Keep going for 20 to 30 minutes with breaks as needed.
- Note how you felt for next time.
Coach's cue: Steady and enjoyable.
Bring: bike and helmet, or pool with a lifeguard
Safety: Wear a helmet on a bike. Swim only where a lifeguard or adult is watching. Stop if you feel unwell.
Board Approach to Feet-First Entry
Ages 14 and up · 15 min · Technical · pool
Put the full approach and hurdle together on a springboard, finishing with a straight feet-first entry.
- Start from your marked start spot.
- Walk your steps and hurdle onto the end of the board.
- Ride the board up and go straight up, not out.
- Enter the water feet first with your body straight.
- Do 8 to 10 with your coach watching each one.
Coach's cue: Hurdle high, ride the board.
Bring: 1-meter springboard, deep water
Safety: Only on a board or platform with a diving coach watching, in water your coach has checked meets the diving depth standard (about 12 feet under a 1-meter board). Never in shallow water, never alone.
Armstand Shape With a Spotter
Ages 14 and up · 12 min · Physical · pool
Build the steady upside-down balance used for armstand starts on the platform, on a mat with a coach.
- Your coach stands beside you on a thick mat by a wall.
- Kick up gently to a straight upside-down hold with your coach holding your legs.
- Squeeze legs together and push the floor away.
- Hold for 10 seconds, come down, rest; do 5.
Coach's cue: Push tall through your shoulders.
Bring: thick mat, coach spotter, wall
Safety: Upside-down skills only with a qualified coach spotting and a thick mat under you.
Approach Consistency Chart
Ages 14 and up · 12 min · Tactical · pool
Your coach marks a target zone at the end of the dry board; count how many hurdles land in it and beat your own last count.
- Your coach tapes a small zone where your hurdle should land.
- Do 10 full approaches into the landing mat.
- Count the hurdles that land in the zone.
- Write it down and compare only with your own last chart.
Coach's cue: Trust your start spot.
Bring: dry board, tape, notebook, diving coach
Safety: Only on a dry board into a soft landing mat or pit with a diving coach watching.
Platform Standing Start Routine
Ages 14 and up · 12 min · Technical · pool
Practice walking to the end of a low platform, at a height your coach picks within your age group's limit (5 meters at most for 11-and-under), setting your start and doing a straight feet-first entry.
- With your coach watching, walk calmly to the end of the platform.
- Set your toes at the edge and stand still and tall for 3 seconds.
- Swing your arms and step off into a straight feet-first entry.
- Do 6 to 8, the same way each time.
Coach's cue: Walk, set, still, go.
Bring: low platform, deep water, diving coach
Safety: Only on a board or platform with a diving coach watching, in water your coach has checked meets the diving depth standard (about 12 feet under a 1-meter board). Never in shallow water, never alone.
Two-Point Stance Accelerations
Ages 14 and up · 12 min · Physical · field
From a split standing stance, accelerate hard for 10 to 20 yards with full rest. Short, sharp and high quality.
- Stand with one foot forward, weight on the front foot, opposite arm forward.
- Drive out with low, powerful pushes for 10 to 20 yards.
- Rise gradually to upright running by the end.
- Rest 60 to 90 seconds; do 5 to 6 reps and time against your own best.
Coach's cue: Push, push, rise.
Bring: cones, stopwatch (optional)
Safety: Warm up first. Take a full walk-back rest between runs; fast running when tired is how pulls happen. Stop if anything hurts.
Flying Twenty Run
Ages 14 and up · 15 min · Physical · field
Build up over 20 yards, then hold your top speed through a 20-yard timed zone. Measures and trains top-end sprint speed.
- Mark a 20-yard build-up zone and a 20-yard timed zone.
- Build smoothly; reach top speed as you enter the timed zone.
- Hold relaxed top speed to the end, then slow down over 20 yards.
- Rest 2 to 3 minutes; do 3 to 4 reps. Compare only with your own times.
Coach's cue: Tall hips, quick feet, relaxed face.
Bring: cones, stopwatch
Safety: Warm up first. Take a full walk-back rest between runs; fast running when tired is how pulls happen. Stop if anything hurts.
Partner Band Resisted Starts
Ages 14 and up · 12 min · Physical · field
A partner holds a band around your waist with light tension while you accelerate for 10 yards. Teaches a strong forward lean.
- Loop the band around your hips; your partner holds the ends behind you.
- Your partner gives light tension, enough to lean into, not to stop you.
- Drive forward with short, strong steps for 10 yards; your partner walks behind.
- Do 5 reps, then 2 free starts without the band.
Coach's cue: Lean in, punch the knees.
Bring: long resistance band or belt, partner
Safety: Check the band for nicks first, anchor it firmly and keep it away from your face. Only with an adult nearby.
Gentle Hill Accelerations
Ages 14 and up · 15 min · Physical · field
Short runs up a gentle grassy slope force a good lean and strong arm action. Walk down slowly to recover.
- Find a gentle, even grassy slope.
- Run up it for 8 to 10 seconds at strong effort.
- Walk all the way back down; that is your rest.
- Do 6 reps.
Coach's cue: Drive the arms, eyes up the hill.
Bring: gentle grassy slope
Safety: Warm up first. Take a full walk-back rest between runs; fast running when tired is how pulls happen. Stop if anything hurts.
Five-Ten-Five Technique Rehearsal
Ages 14 and up · 12 min · Physical · field
Practice the 5-10-5 pattern with clean, low turns before ever timing it. Then time a few and beat only your own best.
- Set three cones in a line, 5 yards apart; start at the middle one.
- Run 5 yards right, touch the line with your outside hand, turn low.
- Run 10 yards to the far cone, touch, turn, run 5 back through the middle.
- Do 3 walk-throughs, 3 at three-quarter speed, then 2 timed with full rest.
Coach's cue: Low turn, push off the outside foot.
Bring: 3 cones, stopwatch
Safety: Use a clear, non-slip space and change direction only as fast as you can control. Stop if a knee or ankle hurts.
Reactive Gate Chase
Ages 14 and up · 12 min · Physical · field
Your partner moves toward one of several gates and you shadow them to arrive at the same gate. A partner game, not a contest.
- Set 4 gates (two cones each) across a 10-yard line.
- Your partner jogs and fakes, then runs through one gate.
- You mirror from 3 yards away and try to arrive together.
- Do 6 reps each, swapping roles.
Coach's cue: Watch the hips, not the head.
Bring: 8 cones, partner
Safety: Use a clear, non-slip space and change direction only as fast as you can control. Stop if a knee or ankle hurts.
Angled Cuts at 45 and 90 Degrees
Ages 14 and up · 12 min · Physical · field
Practice sharp cuts at two angles with the knee in line over the foot. This is the movement most knee-injury programs teach.
- Set a cone 8 yards ahead; run to it at controlled speed.
- Plant the outside foot, knee over toes, and cut 45 degrees for 5 yards.
- Repeat with a 90-degree cut.
- Do 4 each way at each angle; speed rises only if the knee stays in line.
Coach's cue: Knee over toes, never caving in.
Bring: cones
Safety: Use a clear, non-slip space and change direction only as fast as you can control. Stop if a knee or ankle hurts.
T-Pattern Footwork
Ages 14 and up · 12 min · Physical · field
Run, shuffle and backpedal around a T of cones. Builds clean movement in every direction.
- Set a cone at the base, one 10 yards ahead and one 5 yards each side of it.
- Run forward, shuffle left, shuffle right across, shuffle back to the middle.
- Backpedal to the start.
- Do 4 to 6 reps with full rest; time a few against your own best.
Coach's cue: Stay square, quick feet.
Bring: 4 cones, stopwatch (optional)
Safety: Use a clear, non-slip space and change direction only as fast as you can control. Stop if a knee or ankle hurts.
Tempo Run Blocks
Ages 14 and up · 25 min · Physical · field
Run at a comfortably hard pace for 3 to 5 minutes at a time with easy jogs between. Raises how long you can work hard.
- Jog 5 minutes to warm up.
- Run 4 minutes at a pace you can hold but cannot chat at.
- Jog 2 minutes easy.
- Do 3 blocks, then jog and walk 5 minutes.
Coach's cue: Comfortably hard, not all out.
Bring: field or track
Safety: Bring water, go at a pace where you can still talk, and stop if you feel dizzy, sick or have chest pain.
Repeat Run Intervals
Ages 14 and up · 20 min · Physical · field
Short, strong runs with equal rest, like the stop-start effort of most games.
- Warm up for 5 minutes.
- Run hard but controlled for 60 seconds.
- Walk or jog slowly for 60 seconds.
- Do 6 to 8 reps; stop early if your pace falls apart.
Coach's cue: Same pace every rep.
Bring: field or track, stopwatch
Safety: Bring water, go at a pace where you can still talk, and stop if you feel dizzy, sick or have chest pain.
Six-Station Circuit
Ages 14 and up · 20 min · Physical · field
Move through six body-weight stations for 40 seconds each: squats, step-ups, push-ups, shuffles, plank, skips.
- Set six stations in a loop.
- Work 40 seconds at each with 20 seconds to move to the next.
- Rest 2 minutes after the full loop.
- Do 2 or 3 loops.
Coach's cue: Good form while tired.
Bring: cones, mat
Safety: Good form beats more reps: stop the set when your form slips. Muscles may feel tired; stop if a joint hurts.
Long Easy Day
Ages 14 and up · 30 min · Physical · field
A longer, gentle run, hike or ride once a week. Easy days build stamina and help recovery.
- Choose a run, hike or ride you enjoy.
- Keep the effort easy: you can talk the whole time.
- Go for 25 to 30 minutes.
- Finish with a walk and a drink.
Coach's cue: Easy means easy.
Bring: safe route
Safety: Bring water, go at a pace where you can still talk, and stop if you feel dizzy, sick or have chest pain.